Have you ever wondered how visuals and animatics are developed from a brief into an animation? If so, this post is for you!
We’ve taken our Walkers Deep Ridged animatic and broken down the stills process into three main stages of development: Scamp, Pencil and Colour.
1. Scamps - also known as roughs, layouts or bluelines.
Basically, these are very loose frames. The purpose of this stage is to decide the camera angle, content and positioning of the assets within the frame (in this case a crowd of people). Roughs can be drawn either by hand or digitally using a Cintiq or Wacom.
These are drawings which develop the scamps (if used) and provide a layout for the colourists to work with. These tend to be more accurately drawn, with tighter camera angles and perspectives, and finer line details. In this instance, the style was partly based on photographs we there was no need to pencil all of the facial features. Pencils can be drawn by hand or digitally using a Cintiq or Wacom.
Once the pencils are approved, our artists colour the frame in the requested style. For the Walkers Deep Ridged artwork, the crowd were partially drawn and coloured, and partially retouched photos, with added rim light and other colouring techniques applied. The colourist layers colour on top of the pencil frames digitally.
And there you have it! The individual layers (frames and characters) are then animated together by our studio.